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I'd like to make a text adventure library some day

Steven Smith revised this gist 1502019342. Go to revision

1 file changed, 103 insertions

textadventure_sample.py(file created)

@@ -0,0 +1,103 @@
1 + """Welcome to py-textadventure!
2 +
3 + This is a library intended to make writing text adventures really simple.
4 +
5 + Below is a sample text adventure that mirrors the first few areas of Zork with a couple small changes.
6 +
7 + I hope you enjoy using this library!"""
8 +
9 + from textadventure import Room, Object, Item
10 + import random
11 +
12 +
13 + class Mailbox(Object):
14 + # view text is shown in the 'look' text for a given room
15 + view = "There is a small mailbox here."
16 + # Descriptions are shown with 'examine Mailbox'
17 + description = "I see nothing special about the mailbox."
18 + # if objects is not None, an object is openable (closed by default) and contains the given items
19 + objects = [Leaflet]
20 +
21 + # Object = fixed part of scene. Item = inventoriable object
22 + class Leaflet(Item):
23 + description = __doc__
24 +
25 + class Welcome_Mat(Item):
26 + description = "Welcome to py-textadventure!"
27 + view = "A rubber mat saying \"{}\" lies by the door.".format(self.description)
28 +
29 + class Handset(Item):
30 + description = "The voice on the other end is crackly, but you can make out the words \"Thank you for playing this sample game!\" before it explodes, killing you instantly."
31 + instant_death = True
32 +
33 +
34 + # Room bold text is taken from class name (West_of_House >> "West of House"), but can be overridden
35 + class West_of_House(Room):
36 + description = "This is an open field west of a white house, with a boarded front door."
37 + objects = [Mailbox, Welcome_Mat]
38 + north = North_of_House
39 + south = South_of_House
40 + west = Forest
41 + east = False, "The door is locked, and there is evidently no key."
42 +
43 + _house_desc = "You are facing the {} side of a white house. There is no door here, and all the windows are barred."
44 + class North_of_House(Room):
45 + description = _house_desc.format("north")
46 + north = Forest
47 + south = False, "The windows are all barred."
48 + east = East_of_House
49 + west = West_of_House
50 +
51 + class South_of_House(Room):
52 + description = _house_desc.format("south")
53 + north = False, "The windows are all barred"
54 + south = Forest
55 + west = West_of_House
56 + east = East_of_House
57 +
58 + class East_of_House(Room):
59 + # Room bold text, defaults to class name without underscores
60 + view = "Behind House"
61 + description = "You are behind the white house. In one corner of the house there is a small window which is slightly ajar."
62 + north = North_of_House
63 + south = South_of_House
64 + west = self.is_window_closed()
65 + east = Forest
66 + objects = [Window]
67 + def is_window_closed(self):
68 + if self.window_open == True:
69 + return Game_Over
70 + return False, "The window is closed."
71 +
72 + class Clearing(Room):
73 + description = "You are in a clearing, with a forest surrounding you on the west and south."
74 + north = Clearing
75 + east = Clearing
76 + west = Forest
77 + south = Forest
78 +
79 + class Forest(Room):
80 + description = random.choice([
81 + "This is a forest, with trees in all directions around you.",
82 + "This is a large forest, with trees obstructing all views except to the east, where a small clearing may be seen through the trees.",
83 + "This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight."
84 + ])
85 + north = self.wandering_test(South_of_House)
86 + south = self.wandering_test(North_of_House)
87 + west = self.wandering_test(East_of_House)
88 + east = Clearing
89 +
90 + def wandering_test(self, dest_room):
91 + if self.player.wandering > 2:
92 + self.player.wandering = 0
93 + return dest_room
94 + self.player.wandering += 1
95 + return Forest
96 +
97 + class Game_Over(Room):
98 + description = "The inside of the house is an enormous empty white room with a disconnected handset in the centre. You hear buzzing from the handset."
99 + objects = [Handset]
100 + north = False, "There's no way out there."
101 + south = False, "There's no way out there."
102 + east = East_of_House
103 + west = False, "There's no way out there."
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