Last active 1501983343

I'd like to make a text adventure library some day

textadventure_sample.py Raw
1"""Welcome to py-textadventure!
2
3This is a library intended to make writing text adventures really simple.
4
5Below is a sample text adventure that mirrors the first few areas of Zork with a couple small changes.
6
7I hope you enjoy using this library!"""
8
9from textadventure import Room, Object, Item
10import random
11
12
13class Mailbox(Object):
14 # view text is shown in the 'look' text for a given room
15 view = "There is a small mailbox here."
16 # Descriptions are shown with 'examine Mailbox'
17 description = "I see nothing special about the mailbox."
18 # if objects is not None, an object is openable (closed by default) and contains the given items
19 objects = [Leaflet]
20
21# Object = fixed part of scene. Item = inventoriable object
22class Leaflet(Item):
23 description = __doc__
24
25class Welcome_Mat(Item):
26 description = "Welcome to py-textadventure!"
27 view = "A rubber mat saying \"{}\" lies by the door.".format(self.description)
28
29class Handset(Item):
30 description = "The voice on the other end is crackly, but you can make out the words \"Thank you for playing this sample game!\" before it explodes, killing you instantly."
31 instant_death = True
32
33
34# Room bold text is taken from class name (West_of_House >> "West of House"), but can be overridden
35class West_of_House(Room):
36 description = "This is an open field west of a white house, with a boarded front door."
37 objects = [Mailbox, Welcome_Mat]
38 north = North_of_House
39 south = South_of_House
40 west = Forest
41 east = False, "The door is locked, and there is evidently no key."
42
43_house_desc = "You are facing the {} side of a white house. There is no door here, and all the windows are barred."
44class North_of_House(Room):
45 description = _house_desc.format("north")
46 north = Forest
47 south = False, "The windows are all barred."
48 east = East_of_House
49 west = West_of_House
50
51class South_of_House(Room):
52 description = _house_desc.format("south")
53 north = False, "The windows are all barred"
54 south = Forest
55 west = West_of_House
56 east = East_of_House
57
58class East_of_House(Room):
59 # Room bold text, defaults to class name without underscores
60 view = "Behind House"
61 description = "You are behind the white house. In one corner of the house there is a small window which is slightly ajar."
62 north = North_of_House
63 south = South_of_House
64 west = self.is_window_closed()
65 east = Forest
66 objects = [Window]
67 def is_window_closed(self):
68 if self.window_open == True:
69 return Game_Over
70 return False, "The window is closed."
71
72class Clearing(Room):
73 description = "You are in a clearing, with a forest surrounding you on the west and south."
74 north = Clearing
75 east = Clearing
76 west = Forest
77 south = Forest
78
79class Forest(Room):
80 description = random.choice([
81 "This is a forest, with trees in all directions around you.",
82 "This is a large forest, with trees obstructing all views except to the east, where a small clearing may be seen through the trees.",
83 "This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight."
84 ])
85 north = self.wandering_test(South_of_House)
86 south = self.wandering_test(North_of_House)
87 west = self.wandering_test(East_of_House)
88 east = Clearing
89
90 def wandering_test(self, dest_room):
91 if self.player.wandering > 2:
92 self.player.wandering = 0
93 return dest_room
94 self.player.wandering += 1
95 return Forest
96
97class Game_Over(Room):
98 description = "The inside of the house is an enormous empty white room with a disconnected handset in the centre. You hear buzzing from the handset."
99 objects = [Handset]
100 north = False, "There's no way out there."
101 south = False, "There's no way out there."
102 east = East_of_House
103 west = False, "There's no way out there."