textadventure_sample.py
· 3.8 KiB · Python
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"""Welcome to py-textadventure!
This is a library intended to make writing text adventures really simple.
Below is a sample text adventure that mirrors the first few areas of Zork with a couple small changes.
I hope you enjoy using this library!"""
from textadventure import Room, Object, Item
import random
class Mailbox(Object):
# view text is shown in the 'look' text for a given room
view = "There is a small mailbox here."
# Descriptions are shown with 'examine Mailbox'
description = "I see nothing special about the mailbox."
# if objects is not None, an object is openable (closed by default) and contains the given items
objects = [Leaflet]
# Object = fixed part of scene. Item = inventoriable object
class Leaflet(Item):
description = __doc__
class Welcome_Mat(Item):
description = "Welcome to py-textadventure!"
view = "A rubber mat saying \"{}\" lies by the door.".format(self.description)
class Handset(Item):
description = "The voice on the other end is crackly, but you can make out the words \"Thank you for playing this sample game!\" before it explodes, killing you instantly."
instant_death = True
# Room bold text is taken from class name (West_of_House >> "West of House"), but can be overridden
class West_of_House(Room):
description = "This is an open field west of a white house, with a boarded front door."
objects = [Mailbox, Welcome_Mat]
north = North_of_House
south = South_of_House
west = Forest
east = False, "The door is locked, and there is evidently no key."
_house_desc = "You are facing the {} side of a white house. There is no door here, and all the windows are barred."
class North_of_House(Room):
description = _house_desc.format("north")
north = Forest
south = False, "The windows are all barred."
east = East_of_House
west = West_of_House
class South_of_House(Room):
description = _house_desc.format("south")
north = False, "The windows are all barred"
south = Forest
west = West_of_House
east = East_of_House
class East_of_House(Room):
# Room bold text, defaults to class name without underscores
view = "Behind House"
description = "You are behind the white house. In one corner of the house there is a small window which is slightly ajar."
north = North_of_House
south = South_of_House
west = self.is_window_closed()
east = Forest
objects = [Window]
def is_window_closed(self):
if self.window_open == True:
return Game_Over
return False, "The window is closed."
class Clearing(Room):
description = "You are in a clearing, with a forest surrounding you on the west and south."
north = Clearing
east = Clearing
west = Forest
south = Forest
class Forest(Room):
description = random.choice([
"This is a forest, with trees in all directions around you.",
"This is a large forest, with trees obstructing all views except to the east, where a small clearing may be seen through the trees.",
"This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight."
])
north = self.wandering_test(South_of_House)
south = self.wandering_test(North_of_House)
west = self.wandering_test(East_of_House)
east = Clearing
def wandering_test(self, dest_room):
if self.player.wandering > 2:
self.player.wandering = 0
return dest_room
self.player.wandering += 1
return Forest
class Game_Over(Room):
description = "The inside of the house is an enormous empty white room with a disconnected handset in the centre. You hear buzzing from the handset."
objects = [Handset]
north = False, "There's no way out there."
south = False, "There's no way out there."
east = East_of_House
west = False, "There's no way out there."
| 1 | """Welcome to py-textadventure! |
| 2 | |
| 3 | This is a library intended to make writing text adventures really simple. |
| 4 | |
| 5 | Below is a sample text adventure that mirrors the first few areas of Zork with a couple small changes. |
| 6 | |
| 7 | I hope you enjoy using this library!""" |
| 8 | |
| 9 | from textadventure import Room, Object, Item |
| 10 | import random |
| 11 | |
| 12 | |
| 13 | class Mailbox(Object): |
| 14 | # view text is shown in the 'look' text for a given room |
| 15 | view = "There is a small mailbox here." |
| 16 | # Descriptions are shown with 'examine Mailbox' |
| 17 | description = "I see nothing special about the mailbox." |
| 18 | # if objects is not None, an object is openable (closed by default) and contains the given items |
| 19 | objects = [Leaflet] |
| 20 | |
| 21 | # Object = fixed part of scene. Item = inventoriable object |
| 22 | class Leaflet(Item): |
| 23 | description = __doc__ |
| 24 | |
| 25 | class Welcome_Mat(Item): |
| 26 | description = "Welcome to py-textadventure!" |
| 27 | view = "A rubber mat saying \"{}\" lies by the door.".format(self.description) |
| 28 | |
| 29 | class Handset(Item): |
| 30 | description = "The voice on the other end is crackly, but you can make out the words \"Thank you for playing this sample game!\" before it explodes, killing you instantly." |
| 31 | instant_death = True |
| 32 | |
| 33 | |
| 34 | # Room bold text is taken from class name (West_of_House >> "West of House"), but can be overridden |
| 35 | class West_of_House(Room): |
| 36 | description = "This is an open field west of a white house, with a boarded front door." |
| 37 | objects = [Mailbox, Welcome_Mat] |
| 38 | north = North_of_House |
| 39 | south = South_of_House |
| 40 | west = Forest |
| 41 | east = False, "The door is locked, and there is evidently no key." |
| 42 | |
| 43 | _house_desc = "You are facing the {} side of a white house. There is no door here, and all the windows are barred." |
| 44 | class North_of_House(Room): |
| 45 | description = _house_desc.format("north") |
| 46 | north = Forest |
| 47 | south = False, "The windows are all barred." |
| 48 | east = East_of_House |
| 49 | west = West_of_House |
| 50 | |
| 51 | class South_of_House(Room): |
| 52 | description = _house_desc.format("south") |
| 53 | north = False, "The windows are all barred" |
| 54 | south = Forest |
| 55 | west = West_of_House |
| 56 | east = East_of_House |
| 57 | |
| 58 | class East_of_House(Room): |
| 59 | # Room bold text, defaults to class name without underscores |
| 60 | view = "Behind House" |
| 61 | description = "You are behind the white house. In one corner of the house there is a small window which is slightly ajar." |
| 62 | north = North_of_House |
| 63 | south = South_of_House |
| 64 | west = self.is_window_closed() |
| 65 | east = Forest |
| 66 | objects = [Window] |
| 67 | def is_window_closed(self): |
| 68 | if self.window_open == True: |
| 69 | return Game_Over |
| 70 | return False, "The window is closed." |
| 71 | |
| 72 | class Clearing(Room): |
| 73 | description = "You are in a clearing, with a forest surrounding you on the west and south." |
| 74 | north = Clearing |
| 75 | east = Clearing |
| 76 | west = Forest |
| 77 | south = Forest |
| 78 | |
| 79 | class Forest(Room): |
| 80 | description = random.choice([ |
| 81 | "This is a forest, with trees in all directions around you.", |
| 82 | "This is a large forest, with trees obstructing all views except to the east, where a small clearing may be seen through the trees.", |
| 83 | "This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight." |
| 84 | ]) |
| 85 | north = self.wandering_test(South_of_House) |
| 86 | south = self.wandering_test(North_of_House) |
| 87 | west = self.wandering_test(East_of_House) |
| 88 | east = Clearing |
| 89 | |
| 90 | def wandering_test(self, dest_room): |
| 91 | if self.player.wandering > 2: |
| 92 | self.player.wandering = 0 |
| 93 | return dest_room |
| 94 | self.player.wandering += 1 |
| 95 | return Forest |
| 96 | |
| 97 | class Game_Over(Room): |
| 98 | description = "The inside of the house is an enormous empty white room with a disconnected handset in the centre. You hear buzzing from the handset." |
| 99 | objects = [Handset] |
| 100 | north = False, "There's no way out there." |
| 101 | south = False, "There's no way out there." |
| 102 | east = East_of_House |
| 103 | west = False, "There's no way out there." |